AI Insights · Timothy · October 2022
Top 5 2D Realistic Games in the Middle East: Q3 2022 Performance
Discover how the top 5 2D realistic games performed in the Middle East during Q3 2022, with insights on downloads, revenue, and active users.
In the third quarter of 2022, the top 5 2D realistic games on a unified platform in the Middle East showed varied performance in terms of downloads, revenue, and active users, according to data from Sensor Tower.
8 Ball Pool™ experienced a notable peak in weekly revenue, reaching around $92K in early July, before stabilizing to approximately $66K by the end of September. Weekly downloads for the game fluctuated, starting at 71.8K in late June and gradually decreasing to 58.5K by the end of the quarter. The game maintained a high level of engagement, with weekly active users hovering around 2.2M at the beginning of the quarter and slightly declining to 2M by the end of September.
Teen Patti Gold-Poker & Rummy saw its weekly revenue ranging from $1.9K to $2.4K throughout the quarter. Weekly downloads showed significant variability, peaking at 97.6K in early July and dropping to 46.3K by the end of September. The game’s active user base remained relatively stable, with weekly active users around 296K in late June, peaking at 365K in late August, and ending the quarter at 327K.
Carrom Pool: Disc Game exhibited a consistent weekly revenue trend, with figures between $4.1K and $7.3K over the quarter. Weekly downloads showed a slight decline, starting at 41.6K in late June and ending at 31.8K by the end of September. The game’s weekly active users were steady, beginning at 453K in late June and slightly dropping to 411K by the end of the quarter.
Jawaker: Games & Friends recorded robust weekly revenue, peaking at approximately $110K in early August and maintaining around $95K towards the end of the quarter. Weekly downloads were highest in mid-July at 45K, with a resurgence to 60K by the end of September. The active user base saw fluctuations, starting at 898K in late June, dipping to 723K in early August, and rising back to 798K by the end of September.
Finally, كملنا - Kammelna showed strong performance in weekly revenue, reaching a peak of $157K in mid-September and stabilizing at $127K by the end of the month. The game’s weekly downloads were highest at 44.5K in mid-July, declining to 21.4K by late September. Weekly active users demonstrated growth from 233K in late June to a peak of 301K in early September, ending the quarter at 290K.
For more detailed insights and data, visit Sensor Tower.